I'm not sure how I could possibly have a Second Life when I have not a first. Nonetheless I've been exploring recently just to see what this thing is all about. My first reaction was to look for the things to shoot, or the puzzle to solve. Before too long I came the the realization that such things didn't really exist here.
So, I'm poor, homeless... but I can fly and I change my appearance at a whim. At least from those respects my second life is better than my first. Six Linden dollars doesn't go far in world... perhaps I'll have to develop my building/scripting skills and start a business.
So, if it's not a game, then what is it? Well, the best I can gather, it's a different way to interact with people. Closer and more intimate than text chat/instant messaging, but distant enough to be comfortable, even for a (closet) introvert such as myself. So going in expecting a game, my initial impression was disappointment, or perhaps more accurately boredom. However, as a way to interact, meet, demonstrate as compared with text messaging, yea, I can see the appeal.
Colleagues of mine were informing me that with the new generation of kids today everything is IM or text messaging, as compared to the dinosaur email that I still tend to consider rather nouveau. Looking on it as an improvement to text chat enlightened me a bit. Yes, all of these people milling around chatting and not "doing anything" is exactly the point. It's a meeting place, that happens to be 3D where you can explore and build stuff. OK. It's not a game.
So, why would a real life company/organization want a presence in Second Life? Well, if you're a service oriented organization -- and I don't mean SOA here -- it may be a way to interact on a different, if initially weird, level. This is why I think it appeals to libraries and librarians so much. You can have the perfect, people-oriented perfect vision of a library where people stroll into your building and actually ask you questions. It could also be a good place to have virtual meetings/conferences with staff and partners. I think the main reason, currently, is just to be there.
The John has just posted a decent list of links for SL newbies. And both Richard and John -- the CISTI Second Life cabal if you will -- have posted on the recent news and happenings on SL. The CBC news program The National did quite a long story on it yesterday. Check out the links above for good links to other news stories. Second Life has certainly made it to the mainstream media. To me that's always an indicator that it's probably either boon or doom in the near future.
If you see me floating around SL, feel free to chat. I'm homeless,
and I have nothing to do anyway. You'll find me under the moniker
Gandalf Gumsing.
Yes, I look exactly like my avatar in real life. I swear.
Update: Peter Binkley has just posted some of his experiences and thoughts about Second Life and libraries. He posits that SL may have positive implications as another arena for mashups based on open standards. Along those lines I would suggest that it's an opportunity to expose SOA-based library web services.
With regard to it being a timesink. Probably. Worth it? Not sure yet, but I'm willing to explore a bit more. Perhaps if we concentrate on making our library services available via open standards as suggested, the library services will find their way into Second Life, and other channels... and we will not have to worry as much about the actual end-use/implementation, as that can be achieved by those most interested in their respective channels.
UPDATE #2: Richard supplied a link to the CBC new story text which includes links to the video.